WANDERING INN TP - HarperCollins - preview usa - 978006351638052299
new series
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ItalyComics
EAN
978006351638052299
ISBN
9780063516380

Sinossi

?No killing Goblins.? So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours. It's a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn?t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die. In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn. She's an [Innkeeper]. Thus starts the first volume of The Wandering Inn, an epic fantasy series filled with heart and fear, magic, dragons, and monsters, adventurers and chess players?and humans pulled from the real world into a wondrous and deadly land where the game is to survive and these new pieces could decide who's the winner. This is a prose novel. First time in print from the online LitRPG series.


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new series

SHIP OF DEATH NOVEL

Cole and Lorraine playtest board games for some extra cash as they save up to buy a home. But after a series of bizarre coincidences, and signing a strange NDA, the couple finds on their porch a mysterious indie developer?s tabletop role-playing game called The Ship of Death. The game relies heavily on the players' imaginations, and takes up an ever-growing amount of space: in their kitchen, and in their minds. As its true sinister nature becomes clearer, and its forces capture ever more in its web, the boundary between the game and reality begins to dissolve. . . and the pair are instructed to possess another's soul.Told entirely through game reports, emails, game forum posts, personal journals, and police reports, reading The Ship of Death feels like a dangerous dice roll. It's a sleep-stealing, possession-inducing work of intense, intelligent cosmic found horror that announces Kyle Winkler as a spectacular voice in the genre.


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WANDERING INN NOVEL BOOK ONE PART TWO NO KILLING GOBLINS

Even as Erin finds companions out of goblins, necromancers, drakes, and gnolls, Ryoka Griffin wants no part in making friends. She just wants to run. Luckily, there?s a guild that allows her to do just that, and Ryoka soon finds herself delivering messages and packages across the city. But she?s an oddity to the other runners, and not just because she doesn?t wear shoes. No, there?s something about her that just doesn?t fit in?and it?s probably the fact that she?s from the real world, and not the fantasy one she?s been sucked into. Like Erin, she has found herself pulled into a fantasy realm she doesn?t understand. And like Erin, she wants to learn more?but wants to do it her own way. Yet even she is learning she can?t do everything alone, and after a dangerous delivery introduces her to the adventuring group The Horns of Hammerad?and other deliveries bring her into the scope of a powerful Lady and a mysterious magic-user?her new world will never be the same. Darkness is growing in the Innverse, with new players and monsters being added to the chessboard, and both Erin and Ryoka are finding out that as amazing magic can be, it?s also incredibly deadly.

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